Don't be afraid to backtrack as needed, shoving your nose into every nook and cranny. The cost of rations is utterly offset by the loot you'll get as you explore. When you're about to be trained by someone / read a book, make sure that only the skill being trained is selected.īooks still have a chance of slightly increasing your skill even AFTER you've first read them (10-15%), so it might be worth your time to spend a while reading (make sure you have enough rations though). Generally speaking, you should be running around with 2-3 skills selected (Defense and Accuracy: Melee, probably). However, the more skills you mark this way, the less of an effect the emphasis has. This skill will now improve 50% or so faster than it would have otherwise. First person view is great for spotting enemies and items, while the mini-map is great for navigating around and behind terrain (going around a hill rather than through one is far more frustrating than it needs to be in first person view)Ĭlicking on a particular skill in the character screen marks it with a red icon. The main road mostly holds enemy encounters, but there's likely to be a chest or a hole or a corpse holding goodies behind every hill or dirt path branching off from the road.Īlternate between the mini-map and first person view. Never know when you run into a deadly inescapable situation, or manage to lose an important item.Įxplore everywhere. Use the "bookmark" option as a quicksave, but keep a manual save for when you move to a different area, near the start of a new chapter - in general, have a separate save for every few hours of gameplay. Save early, save often, save in different slots. Old school game, semi-obtuse mechanics - there's a reason you get a "view manual" option when you launch the game. All other trademarks and trade names are the properties of their respective owners.Read the manual. Activision is a registered trademark of Activision Publishing, Inc. Betrayal in Antara © 1997 Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. A polished and well-designed world with a complex political, economic and cultural systemīetrayal at Krondor © 1993 Activision Publishing, Inc. One of the most classic RPGs, chosen as the RPG of the year in 1994. This Betrayal pack includes two games: Betrayal at Krondor and Betrayal in Antara.In Betrayal at Krondor experience an all-new tale in the Riftwar legacy as you travel the world of Ramar.īetrayal in Antara: As the mighty and benevolent empire of Antara fractures under the weight of corruption and war, four unlikely heroes find themselves faced with an insidious mystery involving the most powerful figures in the empire. His friend, Tomas, would wield the unearthly armor of the Valheru and command the armies of Elvandar to fight the final titanic battle at Sethanon. The legends tell of a boy named Pug who would become Master Magician. Betrayal at Krondor: Midkemia – a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space.
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