![]() The difference is hives WERE enjoyable due to fleet complexity. Either or? Only one way to do it or GTFO. What these both have in common is dull powerboss that limit's a player's alternatives to playstyle. missions that are 100% meta or you "try" to get enough people to logi chain with frigates and that results in a less engaging and boring experience. Damn fun, and the isk was well balanced.ĭrifters and burners. When they launched though? People were all over that and not caring that they lost ships. Incursions? That is because the enjoyable experience degraded into a bling yourself out scripted bore. Sleepers? We did like that, but when it became needing to camp wormholes, mission runners like myself and friends did not feel like the logistical challenge. I am one of those people still saving damsels and such because the final experience that is offered in many of the newer pve situations is not one that people who like L4s enjoy. It's human nature to think big but act small, and if i get a chance to say this at the town hall I will.ĬCP can improve PVE maybe add more missions, different anomalies, add a 'random anomalies chance' to the entire EVE universe (though it should be rare, it would be a kick to see people go crazy of a Sanctum that Spawned in high sec lol) bring back things like the old " Pirate Ship Logs" that could serve as escalation content for mission runners and so forth.īut more than seeing any improvements, I hope the CSM advises CCP to not do a Walmart with PVE by trying to do too much or even copy other games. Some other PVErs will say "give us more group PVE" while ignoring incursions and other current group pve opportunities, and if CCP implements some kind of "Shared Mission Experience" or whatnot, it will end up just being wasted development time because those folks will be right back to solo mission grinding. ![]() This is why on these and other forums you hear some common PVE requests such as "things need to be more random and procedural" when in reality most people who say that actually seek comfort and predictability in their game play choices (which is why after all these years of CCP trying to add new pve like sleepers and incursion rats and Drifters etc, most of us who do combat pve are still saving the same hapless Damsel, Dreading the same Pirate named Scarlet, and Attacking the same Guristas/Angel/Sansha Havens as we were in /9). People say idealized things, but what they actually do is another. I'll even try to attend and lend any insights, whether they are good or not is up to you all lol.īut generally speaking asking people how they would improve something is fruitless. Thank you for doing this, even though I have my doubts about it's usefulness it's great that CSM members care enough to talk to people. Thank you all for reading, I hope that we can have a productive discussion on this, and work together to bring as much useful information to the CSM – and through them to CCP – on the subject as possible. This means that we will be looking at Hisec, Lowsec & Nullsec (Sov and NPC), and all the missions, anomalies, combat sites, incursions and anything in between that comprises the PvE ecosystem. We will also not be focusing on WH PvE, as I feel that was well covered in Noobman’s own Townhall on the subject of Wormholes specifically. However, I’d like to specifically say that we intend to focus on the PvE experience, as opposed to ancilliary parts of it, such as ganking or roaming to catch people in null. I will hopefully post a full list of topics/talking points before the event. Saying that – for example “There isn’t any PvE content for me and 2-3 of my friends to do together” is a lot easier for us to both understand and take to CCP than “There should be missions designed for 3-4 people and they should give x reward and be tied into Y system”. Note that, as always, problems are far better than solutions, and are what we’ll look to build on in this dialogue. The townhall will be held on EVE-University’s Mumble server, and be run as a mixed voice & text QA session, with the CSM and other hosts asking questions about the current state of PvE, people’s thoughts on where the future of it might lead, and in general taking the pulse of PvE focused players and communities. Obviously, it’s far from ideal for SEA/RU/AU players, but unfortunately that’s just how the timezones crumble. It will be held on Saturday the 3rd of September, at 21:00 EvE Time, which should hit the crossover between US & EU TZ’s well enough. I’m here to announce something that I’ve been teasing for a week or so as I worked out the logistics around getting it to be a feasible thing to do, a general PvE townhall before the first summit of this CSM.
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